3D

Out of context: Reply #6

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  • SimonFFM0

    During pandemic I am without work, kind of. Today I asked myself if I could create a series with an avatar. Realistic looking, so no one knows, she isn't human. I would place the nude model in landscapes that I photograph, the way they do it in CGI with cars often these days.

    I know there are insta accounts with avatars, such as:
    https://www.instagram.com/lilmiq…

    Creating humans is super, super complicated and rendering takes ages, I know. But is it possible to purchase a ready made 3D model somewhere?

    Is it possible for a newbie like me to learn such stuff? And what software would I need?

    I am speaking of photo-realistic stuff, not 1990s computer games look.

    Seriously asking for advice, please.

    • I haven't used Daz but I hear good things about it.
      https://www.youtube.…
      CyBrainX
    • unreal's metahuman is out today on early access, i found it quite hard to get the demo model working but i imagine a lot of tutorials will appear in the nextkingsteven
    • while for cinematography. you're biggest worries would be landscape and clothing - but you don't have to worry about that :Dkingsteven
    • there's probably something better out there tbh, something along the lines of poser (which will get you realistic poses - not necessarily realism)kingsteven
    • Maybe it will help if you describe what you are planning to make. Do you have any examples? It's hard to picture given your bg.CyBrainX
    • I would love to create a photo set like the way I would shoot it for PB. Pool/villa scenario, girl chilling by the pool, posing on a table, whatever.SimonFFM
    • I fear, it will be near to impossible for a newbie like me to create a photo-realistic rendering of a girl. It would be nice to at least try it out, though.SimonFFM
    • Checked examples of Poser SW, they look like computer game figures. I want them to look real. Maybe as real as an instagram girl, but almost real. Non-avatar.SimonFFM
    • if i get access to metahuman creator i'll let you know... a workflow where you use photos as backgrounds, light and pose metahumans in unreal engine to matchkingsteven
    • then export and comp in photoshop could work. there's a lot of hype around metahuman so you also tap in to that for promo...kingsteven
    • You run up against the "Uncanny Valley" effect the closer you try to get to real. I dont know if anybody is making images that might be mistaken for your photosmonNom
    • There is some very sophisticated effort required to get good results.
      https://www.youtube.…
      monNom
    • The challenge is almost exclusively in the shading/lighting. You can make a non-realistic model believable with good shading/lighting.monNom
    • Something like this, shot on location, should help you match scene lighting. https://www.vfx-ball…monNom
    • These textures should help your shading
      https://texturing.xy…
      monNom

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