3D

Out of context: Reply #5

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  • monNom1

    I'm going to chime in and say blender. Kind of .

    The cycles render engine, while being fantastic and accurate for external scenes, doesn't do really well out of the box when you have say, a sun lamp shine through a small window and then light up a room with bounce lighting. It's too few samples and too many bounces for a noise-free render. However you can do some tricks like baking low-res lighting for your walls, and having that texture emit light into the room (essentially acting as bounce lighting), while a different material catches the light in the camera-view. Use lightpaths node to switch.

    There's also eevee "real-time" render that can give quite good results with very fast renders, provided you bake light probes and reflection maps to simulate GI.

    The biggest thing I think it has going for it is the huge community and YouTube tutorials. It's free so barrier to entry is low and there is a plethora of quality content you can learn from.

    Blender.org

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