3D
Out of context: Reply #5
- Started
- Last post
- 38 Responses
- monNom1
I'm going to chime in and say blender. Kind of .
The cycles render engine, while being fantastic and accurate for external scenes, doesn't do really well out of the box when you have say, a sun lamp shine through a small window and then light up a room with bounce lighting. It's too few samples and too many bounces for a noise-free render. However you can do some tricks like baking low-res lighting for your walls, and having that texture emit light into the room (essentially acting as bounce lighting), while a different material catches the light in the camera-view. Use lightpaths node to switch.
There's also eevee "real-time" render that can give quite good results with very fast renders, provided you bake light probes and reflection maps to simulate GI.
The biggest thing I think it has going for it is the huge community and YouTube tutorials. It's free so barrier to entry is low and there is a plethora of quality content you can learn from.
- https://www.youtube.…monNom
- Cycles always throws me off because Insydium makes a renderer called Cycles too.CyBrainX