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I was wondering if any of you have had experience within the game industry? Lately I've been very tempted to get into it... maybe starting as a part of a pipeline, to get some more experience and knowledge, then trying to make something on my own, indie game, etc...
Any advices or stories to share?
Oh god I keep forgetting his name but there is a member here and a great thread on exactly this. He made a lovely game and he posted his progress from early days to completion.
Most people start as QA grunts to learn how the industry works, if you want to be part of a large studio then peel off into an area that interests them. But more and more folk are learning through Unity or Unreal and building their own titles, then using that as experience to get into various positions.
Like anything skill-based, you should research what you want to do - environment art, character design, audio design, texture building, and work at it.
Check out DICE's (and others) recruitment pages to see the requirements. Lots of Maya and experience.
What sort of games?
I've downloaded and prodded loads of libraries for 2d and 3D games and last year resolved exactly what my first starting game would be (a remake of a favourite from when I was a kid), but I've just never managed to eke a broad enough expanse of time to really commit.
Anyway, I ask the above question because there are quite distinct routes you can take depending upon the scope of your intent.
If you are learning to make games, you will fast approach the "eyes bigger than the plate" effect where your ideas for your game vastly exceed your scope and ability to make a game.
Start with the goal of making a game. A really, really small game, not the epic idea you had for one. Then move up in scale.
And don't try to reinvent every wheel, nor code the perfect wholly-comprehensive environment first. Just make a game...detritus
- This 100%. I did the same recently with an app in Xcode. Scaled back heavily and got 'er done. Plan for iteration and keep 1.0 as simple as possible.ideaist
- +1 if you can make a v.simple game entertaining and with your own little stamp on it it will drive you onwards to your more ambitious ideas. You need to be asfadein11
- hooked on making it/them as the end user will be playing it.fadein11
- Gold advices right here. Thank you so much guys!Fabricio
- no shit, sherlocksince1979
Been meaning to play around with:
just jump right into Xcode:
I started in the app world by doing tutorials on YouTube relevant to specific functions of my project and than kind of mashing them all together as cleanly as possible.
Godspeed Fabricio! Keep me/us updated and i'll/we'll point you in the right direction.
So many great advices here!
I feel I have so much to learn still, specially maybe making a move to Maya from Cinema 4D, since its the industry standard.
Its a shame Maya now is a subscription based, and doesnt seem super how they deal with it...
But I will look into these, and all the advices are amazing!!!
Thank you so much!
- You can just use Blender if you don't want to pay for Maya. It's free. I use it to build 3d assets.cannonball1978
- I wouldn't worry about Maya right now. Use what you know for content creation until you find a real reason to switch.monNom
- there are others out there, modo for one, some even like houdini for modeling.
Maya is a horrific beast but it is industry standard, its great to have on CV.mugwart
- though it seems everyone using it spends their life swearing at it.mugwart
I'd start with Unity if I were you. I've started a few projects, and it's pretty intuitive. Unreal Engine is a an option too, but it's no where near as noob friendly.
mantrakid has made quite a few games now... he's pretty good at it! im sure he can give you guys some pointers
Yo dudes! Sorry i missed this thread when it dropped. Im down to answer any questions at all.. i started from NOTHING in 2014... basically taught myself Construct 2, prototyped, kickstarted and made: Cosmochoria
After launching that in 2015, I was hired at a studio: Blue Wizard Digital and helped make (creative director) Slayaway Camp (made in Unity)
Just last year we were hit up by the Friday the 13th license holders to take a stab at making a Friday the 13th mobile game, so we built off Slayaway Camp to make Friday the 13th: Killer Puzzle (made in Unity) Dropping April 13th worldwide..
Currently taking a short break to make some beats then will get back into the marketing and worldwide launch of F13!! Exciting times!
- If you have passion in it, just do it. Its the best way. I waited my whole life passively hoping i would get into the industry one day...mantrakid
- I finally realized FUCK IT i just gotta do it myself... In the process of making Cosmochoria I basically became part of the industry.mantrakid
- nice! fairplay for making it all happen.fadein11
- way to go man, followed the saga from day one. This is the mentality we all need these days, we have everything at ourfingertips, no excuses_niko
- way to go!notype
- yeah i think i remember you posting about cosmochoria back in the day. i remember thinking that it was an awesome effort...hans_glib
- Hey! thanks for this man! I absolutely love to see your passion translated into real projects! Thanks for this amazing push and sharing your stories with us!Fabricio
- Slay away camp on sale on Steam right now. Everyone go pick one up!pango
Man, this is why QBN is awesome, (despite some depressing and hateful posts sometimes)... "
I love the fact that there are so many talented people here, and I get to see the work you've made, the insights, etc in a much more personal level.
Thanks for sharing these advices and your stories with me!
^ Sorry forgot to post this video:
Thanks for all the advice. Been thinking jumping ship from VFX into game development. Some great advice here to think from.
Shame everything seems to be leaving London/UK. I get the reasoning just sucks when you have family here.
- Why do you think 'everything is leaving the London/UK'?detritus
- VFX is getting larger in Vancouver and northern Europe is getting really innative.
major companies are moving away from soho etcmugwart
- rent and people skills.mugwart
- seems from my perspecive, we (as a people) have been burnt out with work load and now they are moving away to cheaper places. Fucking grim but that might bemugwart
- Ah, 'away from Soho' - sure. One of my main clients has just set up a studio off Holloway Rd, because inner city rents are ludicrous.detritus
- I must admit, I've always found the concentration of that sort of business around soho a little peculiar (read: ego-inflating) anyway.detritus
- jadded from the places I've worked. Been looking at unit9, they look cool. Know any other good places?mugwart
- yeah its fucking huge egos. ironically i've meet the best as well as the worst people in that area.mugwart
- Lisbon is where Europes new creative scene and tech valley will be. When you can work anywhere. You choose somewhere sunny, good food, beach.shapesalad
- Portugal? Pfft, in your dreams. You want to be surrounded by some level of civilisation at least.detritus
- ^ hahahamugwart
- Says the man in London...shapesalad
- Lisbon is a great city.fadein11
- Worse, shapesalad - Haringey. Fuck all civilisation here!detritus
- Lisbon is a great city and so is London. I love you all.MrT
- I'll buy you a drink if you're in Vancouver.
With you're concent of course.pango
- I'd like that a lot. Go grab a bit a Meet on Main as well.mugwart
- I thought I would know every restaurant you suggest. Nope. Then of course it's a vegan restaurant. Lolpango
- I wouldn't oppose. Just never had to. :)pango