Making Games

Out of context: Reply #3

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  • face_melter0

    Most people start as QA grunts to learn how the industry works, if you want to be part of a large studio then peel off into an area that interests them. But more and more folk are learning through Unity or Unreal and building their own titles, then using that as experience to get into various positions.

    Like anything skill-based, you should research what you want to do - environment art, character design, audio design, texture building, and work at it.

    Check out DICE's (and others) recruitment pages to see the requirements. Lots of Maya and experience.

    http://www.dice.se/jobs/

    • Yeah, I feel i will need to move to Maya...Fabricio
    • ^ yeah sadly one has too. not the nicest of packages I must admit.mugwart
    • < @face, you work at dice? was looking there yesturday. Shame no UK branch.mugwart

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