Making Games
Making Games
Out of context: Reply #13
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- mantrakid21
Yo dudes! Sorry i missed this thread when it dropped. Im down to answer any questions at all.. i started from NOTHING in 2014... basically taught myself Construct 2, prototyped, kickstarted and made: Cosmochoria
After launching that in 2015, I was hired at a studio: Blue Wizard Digital and helped make (creative director) Slayaway Camp (made in Unity)
Just last year we were hit up by the Friday the 13th license holders to take a stab at making a Friday the 13th mobile game, so we built off Slayaway Camp to make Friday the 13th: Killer Puzzle (made in Unity) Dropping April 13th worldwide..
Currently taking a short break to make some beats then will get back into the marketing and worldwide launch of F13!! Exciting times!
- If you have passion in it, just do it. Its the best way. I waited my whole life passively hoping i would get into the industry one day...mantrakid
- I finally realized FUCK IT i just gotta do it myself... In the process of making Cosmochoria I basically became part of the industry.mantrakid
- nice! fairplay for making it all happen.fadein11
- way to go man, followed the saga from day one. This is the mentality we all need these days, we have everything at ourfingertips, no excuses_niko
- +1Maaku
- way to go!notype
- yeah i think i remember you posting about cosmochoria back in the day. i remember thinking that it was an awesome effort...hans_glib
- Hey! thanks for this man! I absolutely love to see your passion translated into real projects! Thanks for this amazing push and sharing your stories with us!Fabricio
- Slay away camp on sale on Steam right now. Everyone go pick one up!pango