Lazy ass designers
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- twokids0
you know what I hate? Anal prissy ass designers who make everything so damn neat and organized that it looks like a machine made it. I used to have these designers working for me like that and their FIRST ideas always came in so polished it was like they thought they would just be accepted as is....DONE!!!...perfect!!!!
I would ask for variations, or a new idea and they would give back the exact same file, but in a DIFFERENT COLOR!
I was like, mess it up boys! play! try something different! and there was always this dead silence. but man, their files were really really neat.
- LOL... Preachnecromation
- Apples and oranges. Or is that pears and bananas? But organized? NEVER!Geith
- necromation0
I am an old lazy ass designer... I like to leave my work files as messy as possible, so other fuckwits can feel my pain!
I should have been a dancer...
- dMullins0
I'm with stewdio. I typically have 500+ layers (easily) in any given web project. I don't give a fuck who touches my files next. I keep my shit organized for my own sake.
- totally, and putting that time in early makes the process faster in the endmonospaced
- <Continuity
- Jordy0
Designers should know the possibilities and, more importantly, limitations of the code and web techniques used nowadays, and not actually have the knowledge to code it. You have front-end developers to do that in less time at better quality.
- Exactly. Anyways, there isn't much on the web that can't be done these days.monospaced
- PIZZA0
Designers should be able to code HTML so they don't design something fucking stupid/impossible but they shouldn't have to code it thats just a waste of time.
- bumdrizzle0
lol, yeah, designers should know css and html and aftereffects and as3 and javascript and 3dstudio max and ruby and dovetail joints and apache server configuration at least.
- yeah, who cares if they can make it look goodmonospaced
- lol at dovetail jointsMHDC
- trooperbill0
why would a designer not produce the raw html templates for you to work with? if you're working with designers who dont at least know html and css for web work you need to change your designers!
- I don't know html or css and web work is about 20% of my jobmonospaced
- springbok0
I use this PSD file to try and keep my files as organised as possible
- LInk here http://www.design-ma…springbok
- useful. thankstoe_knee
- Wait, you use ONE FUCKING PSD file for your work and it's for a site? Fucking pathetic.monospaced
- seconded, fucking retarded this is why you should use Fireworks IT HAS MULTIPLE PAGESPIZZA
- Fruity delicious!Geith
- set0
- Projectile0
try working with a man who uses photoshop as illustrator. as in switches auto select and show bounding box on and literally just clicks things to move/edit.
the mofo has about 500 elements floating around one document in completely random order. no smart objects, no groups, no masks, no names no fukkall. It works fine for him but I suffer badass!!
you'd love it, mate.
- pascii0
word!
- tOki0
- akrokdesign0
at least use folders.
- JSK0
wait wait wait you mean to presentation files go directly to production once approved? Thats just impossible. i mean I make 50 concepts in a single day and they pick one but I require 1 month to clean up that file. Thats just how things are. And clients are always understandable. They rush for concepts but they wait until I say its done. Just like programmers who does exactly how it should look or work.
- again, it depends on the situation and dev platform. (assuming we are talking about online content). sometimes they need a day, while other times they need weeks to push.lvl_13
- weeks to push content. ah, the joy of instant gratification. up one second, down the next.lvl_13
- I am // btw.JSK
- Is that the right term to use? // I forget.JSK
- shit...sorry. yeah, the //=sarcasm. i'm slow :/lvl_13
- lvl_130
i understand your frustration, and i feel your pain. but there are certain exceptions to this rule:
client: we need 2-3 concepts for each of these 4 situations for a friday presentation (it's currently wednesday).
me: sure.
-scrammble-drag/drop-scrammble-s... layer-scrammble--scrammble-drag... 235- etc. etc.file>send
well, actually i would probably make sure that i cleaned my shit up and sent a clean copy, but for my own working files in a time crunch, different story until i get the time to fix em. now where the hell is that star shape layer 236? no! not you, you fucking square no fill layer at the top that merely creates the border! fuckkkk!
- Apple + N, then type some shit. Layer naming problem solved? seems pretty easy and quick to me.instrmntl
- at times, yes. but usually i am working with a bunch of psd/ai files and dragging/dropping from all into one.lvl_13
- quickly. so to spend the extra time for concepts can result in a lot of wasted time up front. key words are "up front"lvl_13
- that is when the concepts just need to get out the door for presentation. you take the "awaiting feedback" stage as a cleanup session.lvl_13
- a cleanup session before the files get handed of.lvl_13
- i hear yainstrmntl
- making excuses for just being incompetent. bet you work fucking slow in realityPIZZA
- oooh, we got an internet bully on our hands!lvl_13
- of course not in a crunch, but afterwards if there's time and bits and pieces as you go, at the very least (you know "navigation", "footer", etc.?)Geith
- instrmntl0
i like when there's no layer comps, then designers say oh you missed something, its in a folder somewhere.
GETFUCKED!
- autoflavour0
I do name my layers..
layer 1
layer 2
layer 3