VR Shit
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- docpoz-2
Oculus co-founder: “Free is still not cheap enough” for current VR tech
Hardware, software, interface need to improve before VR hits mass-market levels.
"All that said, Luckey isn't worried that these problems will always hold back what he still calls a "reasonable candidate for most important technology of the century." Even assuming "moderate technological advancement compounded over decades," Luckey says improvements in hardware, content, and interface will eventually lead to VR's "inevitable dominance as the final platform." He urges those in the space to work at making those improvements more quickly, rather than spending money on "forced marketing to segments of the world that are not yet ready to embrace VR."
- well.. just as e-book sales are stagnant, because we like the analogue nature of books, same with mp3 and vinyl...shapesalad
- it'll be the same with VR. It'll reach it's full market potential, but there'll still be flat screen based computing - laptops, etc.shapesalad
- I would rather work at a screen all day, be able to look away etc, than be wearing a VR thing, tied to it all day, messing my hair up.shapesalad
- docpoz-4
I just had an enlightening convo with one of the head dudes of a VR production house here in NYC and learned some in and outs of the current state of VR cinema. Great guy. I hope to get a cinematic VR short in the can by the end of the year.
Such an exciting format to play in.
- tangoxray3-3
I think the optics in the headsets are a drawback.
Each eye is getting half the resolution of a phone screen after it's passed through plastic lenses.
Maybe a 4K and higher screen with quality glass optics might make the experience more impressive.
- docpoz-3
- docpoz-4
According to my potential partner, cinema VR is in a lot of trouble. Investors are there but it's a medium that hasn't found acceptance or a proper storytelling format for cinema yet.
That said, the games are evolving...
- docpoz-8