C4D - Character Rigging
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- Miguex
Hey I ran into a problem and I'm sort of stuck.
I have a character I made, rigged on one file.
I have a 'skeleton'/rigged animation (with no character) on another file.I want to combine both files. So my character moves, using the complex animation file. So I opened both files (fbx) and I get the following elements:
-Character
|_skin-Rig:Hip (no animation)
and from the second file
-Rig:Hip (with animation)How do I replace the rig and have the character move?
I managed to copy the keyframes from one timeline to another, but this result on my character bouncing in x,y,z doing a t pose, is like the rigging is not affecting articulations.Anyone know what I'm talking about?
- uan0
http://www.c4dcafe.com/ipb/forum…
maybe this... attach the bones of the skinned character to the bones of the control rig- or you didn't copy all keyframes...actually I have no idea what I'm writing about :)uan
- Miguex0
^
Thanks, this looks like it could work but I'm very new to character rig and fairly new to c4d also, so I'm a bit lost with that.I found this video that shows how to "re-bind" the character, but
I can't get it to work just yet. I know I'm close but I can't see a solution at this point and is driving me mad haha