Making a Video Game...
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- mantrakid0
Dying to keep in touch on your development man - if you end up with a mailing list or something, add me please nate@3030.ca - id love to see what you're up to and give any input as a chance to give back for your support since ive been starting this. :D
I know what you mean about 'just doing it' and 'wanting a train wreck' i actually feel the same way which i think is what has contributed to such a good success so far... i think that passion and enthusiasm becomes apparent to people checking it out. :D
- thanks man. mailing list! wow, yeah i need to create a proper site soon i guess. you will be the first email list subscriber.prophetone
- as soon as i release the one i'm dev'ing now in the old app store i will alert the QBN so i can face the flamesprophetone
- dope, i'll be ready to add my gas all over it. :Dmantrakid
- prophetone0
mantrakid, massively inspiring and encouraging to read thru your experiences. so thank you. and a very cool game - luv the art style.
i myself am finally getting my ass off the couch, have begun shifting gears as fast as i can into a proper game dev workflow, learning as i go. been sponging as much as i can in recent months as far as cocos2d, sprite kit, best practices, etc.
i feel like all the design/tech skills i've developed over the years founded on a rich foundation of 80/90's arcade game knowledge and an extensive library of general pop culture nonsense, bad taste and terrible humour has finally me prepared for game making.
i hope to get a few simple pixel-based games out there as soon as possible so i can just start making some mistakes, learning from good/bad feedback, fine tuning, etc.
i get excited just thinking about it and almost want it to be a total train wreck right out of the gate to be honest. ha!
at some point i will share what i’ve done in this terrible, terrible place if only to get some real, honest feedback. qbn nerd feedback.
♥ prophetone
- mantrakid0
Hey pals, my baby is live on kickstarter for the world to judge me on:
https://www.kickstarter.com/proj…
hugs.
- mantrakid0
100SFA
- mantrakid0
:D the fact that you guys check in and comment like this has made it so easy to keep this thread up to date.. Thank you so much!
Im looking forward to going back and reading through it one day if this shit doesn't kill me first. Having an inbox of client emails gnawing at me this whole time has really been a bummer, but i'm holding out hope that if i persevere and can catch the right eye, maybe shit will all fall into place. or maybe i'll be grinding like this until i keel over one afternoon from too many coffees... at the very least ill have died doing something i always dreamed of haha. :)
My poor family... i feel so selfish.
- jtb260
Observing how this has progressed over the past few months has been really awesome. Obviously it's partially promotional but I've really appreciated being able to watch how you've taken this from MVP to something bigger.
A few of us in the office have been fantasizing about making a game and I've pointed to this to prove that it's possible. Way to go man.
- defiantly, mantrakid is my QBN Hero!BabySnakes
- <3mantrakid
- mantrakid0
If you guys have a sec, could you check out this (rough) voiceover I'll be using for the kickstarter video. The actual thing will be a video with gameplay footage / concept art / etc... but I am nervous about using this as the 'tone' for the video if it sounds too personal, or maybe too formal? I'd be interested to hear what your impressions are... Any feedback / input you can give would be helpful. It is rough, so there's a couple parts where i stumble on the words, or they get buried in the mix, but overall, im looking for impressions of the tone / general sense it gives..
- mantrakid0
Was thinking iPad eventually but touch controls are a pain in the testicles, so i donno... it sucks having bigass buttons and virtual joysticks all over the screen. if the iOS gamepad shit gets their shit together, I can definitely port it with Touch as an option, but it truly is a subpar experience to touch the screen and play, it's just truly not as fun so I probably wont go that route any time soon.
- meffid0
This game is choice. iPad?
- mantrakid0
Naked Cosmonaut Battling Crystal-Pooping Aliens to Rally Support via Kickstarter
Help a naked cosmonaut strapped to a jetpack plant seeds to breathe life into a procedurally generated universe while confronting epic alien boss battles in 30/30’s uniquely stylized inaugural release, “Cosmochoria”. With a Kickstarter campaign launching the first week of April, featuring reward incentives like DRM-Free copies of the game & soundtrack, limited edition poster prints, t-shirts, hand-made plush toys of the Cosmochoria hero and actual trees planted via the Earth Day Network—30/30 hopes to fund the final stages of Cosmochoria’s development.
Intent on capturing the beauty and loneliness of space, Cosmochoria’s art boldly contrasts a child’s imagination with the cruel tranquility of the vacuum of space. The gameplay stems from an unwavering dedication to an era of simple game design, escalating challenges, gratifying upgrades and high-score competition. An original and ambient / electronic soundtrack accompanies sparse moments of peaceful exploration. Produced by a collaboration between Ilkae & Zebra, whose experimental sound has long been influenced by classic video games, and Mantrakid, the musical alter-ego of Nate Schmold, creator and illustrator behind Cosmochoria.
30/30 is the culmination of Nate’s creative ventures, each of which has strived to make the world a weirder place. Cosmochoria, currently in alpha development, is the next mutation of in Nate’s evolution of delivering creative and immersive entertainment experiences. Back its upcoming Kickstarter this April and solidify indie game development as the future of the industry.
- mantrakid0
Update for you guys... some fairly decent updates all around.. too many to list tho but it should be smoother / more balanced / more fun / etc etc.
Windows: http://www.cosmochoria.com/press…
Mac: http://www.cosmochoria.com/press…
Linux: http://www.cosmochoria.com/press…Web: http://www.80bit.com/cosmochoria…
Let me know if you have any issues, feedback, etc. etc.
- mantrakid0
Some love on IndieStatik.com
http://indiestatik.com/2014/02/2…
"Cosmochoria translates the feeling of scale in a very particular, sensory way.... Even from this early stage, one of the most enjoyable portions of the game is simply the relaxing nature of loneliness."
- mantrakid0
Updated @ http://www.cosmochoria.com/
Only thing i didnt change was to make a light background version for certain text, it was too much contrast i felt... but let me know what you think. I think im going to start passing this around... it makes me sick to my stomach thinking about it. (the internet could rip it to shit)...
- mantrakid0
awesome idea.. do you know of any existing ones i can look at for ideas? Ive seen a few lame ones of greasy dudes sitting in their messy bedroom offices talking to a webcam like they're on to something no one has ever thought of before when it's just another 2d metroidvania scroller with pixel art.. i dont want to go down that route..
- Show assets and asset development. Talk about intent. Don't show yourself or your living room. Don't try to be funny.cannonball1978
- funnycannonball1978
- word, thanks.mantrakid
- cannonball19780
Make a "making of" trailer. People like to see the work that goes into it. It helps ensure that it is a quality product, especially in the indie game landscape where there is so much garbage.
- mantrakid0
wicked, thanks - making changes now
- lodef0
suggestions for the site... combine AND reduce the 'game features' with the 'Plant Seeds/Explore Space etc' sections then put it near the bottom. reason being is these features and details are irrelevant info initially to someone looking for a fun game. let them know this stuff once they look deeper, after they've seen what people think and what the game is like. its too corporate, you're not making an app.
'what peeps are saying' should be first and the trailer video should be on the front page near the top. the 'vote on greenlight' and 'click here to try it' buttons are placed well.
'Plant Seeds. Kill aliens. Score big.' Isn't a compelling plug line to me, it sounds more like the game features. Something more like 'a lone space man populating planets with future life and defending it against aliens' ...but catchier than that.
also try some different color combos. the dark grey works at the bottom section but for the info and reviews you should try a light grey with dark text instead. its better contrast with the star background image. the green and white works though.
- i_monk0
Add a few screen shots and embed the trailer first.
- mantrakid0
monday bump..
Re: http://www.cosmochoria.com
you guys think this is worthy of, say, trying to post it on reddit or trying to spread the word of the game so far? Or should i keep working on it before i get to that point?
- mantrakid0
Would it be possible to get your guys' opinion on this site i put together for the game?
Hugs