Making a Video Game...

Out of context: Reply #102

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  • prophetone0

    mantrakid, massively inspiring and encouraging to read thru your experiences. so thank you. and a very cool game - luv the art style.

    i myself am finally getting my ass off the couch, have begun shifting gears as fast as i can into a proper game dev workflow, learning as i go. been sponging as much as i can in recent months as far as cocos2d, sprite kit, best practices, etc.

    i feel like all the design/tech skills i've developed over the years founded on a rich foundation of 80/90's arcade game knowledge and an extensive library of general pop culture nonsense, bad taste and terrible humour has finally me prepared for game making.

    i hope to get a few simple pixel-based games out there as soon as possible so i can just start making some mistakes, learning from good/bad feedback, fine tuning, etc.

    i get excited just thinking about it and almost want it to be a total train wreck right out of the gate to be honest. ha!

    at some point i will share what i’ve done in this terrible, terrible place if only to get some real, honest feedback. qbn nerd feedback.

    ♥ prophetone

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