Top notch Flash
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- nicolasdesle
Seen any nice ones lately?
Especially animation wise..Thanks
- fadein110
fuckin' lol
- AVAVA0
Oh I remember flash.
- nicolasdesle0
Jeezes, still any serious people on this board?
- sorry, was feeing naughty.AVAVA
- people from ENgland are naughty, yes, oh my.pauliusuza
- pauliusuza0
Ad agencies are over-hyped with putting video in flash - 90% of the new sites are fullscreen flash video. It's really lame if you ask me, because you can do pretty amazing things with AS3 alone.
And no, Flash does not suck. Designers who still use timeline in Flash suck and make us devs look bad.
- lolfadein11
- ?!kingsteven
- Jesus, what a blinkered comment.joshtrix
- obsolete0
you can´t use it anymore it causes cancer!
thats the real reason behind Apple trying to kill it...
- detritus0
"Designers who still use timeline in Flash suck and make us devs look bad. "
Um... I'm no big Flash fan, but surely that was the 'beauty' of the thing? It allows *designers* who shouldn't have to code an avenue to create quality animations, and it allows *developers* to code in it?
Of course, I'd argue that it was that lumping together of techniques that ultimately scuppered Flash, making it an all-consuming beast that didn't set itself limits so emnded up pushed down avenues that ultimately ended up irritating its consumers.
In that case, I'd blame Adobe for following in Microsoft et al's paths of trying to do everything, always.
Apple's going that way too, thankfully.
Fuck all to do with people who don't have your average developer's slightly autistic lack of respect for people who have skillsets beyond their own.
- Personally, I'd've rathered Flash stayed a pure animation tool. Shockwave & director should've done the fancy shit.detritus
- Obviously, you have no idea what you are talking about.pauliusuza
- Oh? Really? So forking off the approximately shared suite of tools way back when would be a bad idea? Huh. ok.detritus
- Back in the day there wasn't much difference between 'fancy shockwave shit' and 'fancy flash shit'.detritus
- ..though perhaps I'm being ufair? I'm old enough to actually remember those days..detritus
- ...ah lingo...jaylarson
- lingo *wipes tear*showpony
- pauliusuza0
"your average developer's slightly autistic lack of respect"
Wow, really? Who's disrespectful now? I did not mean designers who do not know how to code - oh yes - they know how to write as, but instead of doing it OOP way, they prefer to place code in frames. This is not about skillset, this is about being lazy.
- Ah, that made you bristle..
Mish accomplished.detritus - I'm nervous today, sigh...pauliusuza
- Ah, that made you bristle..
- pauliusuza0
wrong foot out of bed today
- ian0
That kind of suggests designers would not necessarily be good at coding but could do what they need through timeline animation.
Thus missing this point:
"...lack of respect for people who have skillsets beyond their own. "They are designers afterall, not developers.
Still though, thats an argument for a different thread.
- Projectile0
"if you can't do everything by code, gtfo because us coders are better than you"
now that Carson's back in action, I'll use him as an example...
DOES CARSON KNOW HOW TO CODE? NO! In fact, non-developers tend to spend more of their time experimenting creatively and coming up with fresh, new stuff as opposed to getting bogged down with seo, browser compatibility and using the newest techniques even when not needed. I'm getting so sick of developers trying to dictate to everyone that their way is the only way... that everything has to be pure and perfectly economical. ok, there's good flash and bad flash.. but a lot of amazing stuff has been made using timelines and the odd stop frame.I'm with detritus
- yes! and quite often the wrong way fo doing something uncovers new ways of doing thingsfadein11
- dmay0
- hey HEY!!!! this thread has been hijacked!! you can't just un-hijack it like thatProjectile
- sorry, just trying to help, my baddmay
- Beautiful site.Sandman_1982
- By: http://www.les84.com…Rushmore
- ********0
No one really cares how code is written, in fact they have no way of knowing when they see the result. So OOP approach vs timeline based - it's somewhat irrelevant in terms of the popularity of Flash.
Instead, I'd say there is just a lot of dislike of Flash out there especially beyond the designer community. Developers, who end up running a lot of web and tech companies at the end of the day, always had a thing against Flash because it wasn't an official standard and viewed as a toy that designers used to make annoying sites with three minute intro animations.
- pauliusuza0
^ I did not imply any of that. I'm both - a designer and developer, but I prefer to code in OOP because the resulting quality is better.
- It is, but I wouldn't put it down as the reason Flash has lost some of its popularity********
- Maybe I misread the question********
- It is, but I wouldn't put it down as the reason Flash has lost some of its popularity
- pauliusuza0
dmay - that site is awesome
- animatedgif0
"timeline animation"
Who the fuck wants to even touch that shit these days leave, it's anaemic in both features and interface. Also the resulting product can barely keep a constant framerate with a brand new machine even with the most basic timeline animation.Classic tweens are tediously manual compared to modern animation programs.
The new tween engine is rendered utterly useless by awful UI decisions and the idiotic decision to make the huge motion editor panel that requires a lot of scrolling to use however the scroll wheel also changes values in that panel and as an extra kick in the balls they made the scrollbars extra tiny.
Couldn't they have just copied the After Effects timeline/keyframe system exactly? Bunch of incompetents.
- It happened because they crowdsourced their decisions from incompetentspauliusuza
- raf0
- fadein110
http://www.monet2010.com/ - this shows there is a still a big place for flash on the web - fekkin awesome site
- ernexbcn0
Best Flash you'll ever see:
- ********0
Best HTML5: