3D Rendering?

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  • fxone0

    3D is so great because it has so many possible outcomes.
    What I meant by 3D=$$$ is that if you know 3D generally well you will definitely find work.
    You can do anything from architecture to motion graphics to product design to character animation, etc., it's also very useful for graphic design... trust me learn it good and you will not regret it.

    • < (give yourself 3 months of solid work to get competent. 6-12 for a decent ability. lifetime too master.twokids
  • visualplane0

    This guy is amazing with 3D. Remember seeing his work way back from dreamless

    http://www.renascent.nl/

  • Knuckleberry0

    we use solidworks for modeling

  • nthkl0

    1. For Architectural Schematics 3DS Max would be the most popular and mainstream suite to purchase. When it comes to buying stock models, materials and aftermarket render engines like vray you'll appreciate the ease of compatibility. It is also great for after market pyrocluster FX like Sitni Sati's fumefx or afterburn... But doesn't sound like you'll get into that anytime soon.

    2. C4D is becoming the standard for on air motion graphics now days (Unless you're talkin Mill or Digital Domain god level stuff). The user interface is incredibly easy to use and I'd say within a few years of hard work, you'll be on your way. It has some powerful modules add on's for advanced dynamics, global illumination (Vray is compatible but the Maxon Advanced Renderer GI is just as good if you know how to use it), mograph (light weight array cloner), physic dynamics etc. Actually, the mograph module might be of great use when it comes to cloning fixture elements for retail.

    The animation and material texturing tools set C4D apart from the others. The animation HUD is ultimately complex but surprisingly easy to use once you get the flow down. I'd say C4D is a close second for what you want to do, especially considering you already have it on your work machine. I use it every day when had to make the same choice you are making now.

    3. Unless you have an unusually high aptitude for code or will be in a group team based environment, veer away from Maya. As soon as you hit particle arrays and VFX, you'll need to start coding. If you wanted to move into Visual FX I'd say Maya/Mental Ray which would then lead you into proprietary 3D and compositing software like Nuke/Katana/Houdini.

    4. I've be hearing some really great things about Modo lately, but I have also heard about it's unstable work environment and multiple crashes. Even in their latest build. That's not something you want to be dealing with at all, let alone when it comes to 3D. Shits hard enough as is.

  • twokids0

    see there is another whole angle on this issue. There is modelling for the real world, CAD and stuff like that where you build real models that can be real things like machines, cars, etc. Solidworks refers to the ability the model the INSIDE of the model. Not just the surface, like the way it is done in Max, etc...which is why it is called SURFACE modellings.

    complicated, eh?

    • Agreed, my father uses Pro Engineer for Hughes Aircraft... All ends up on a plane some where in the end.nthkl
  • whereRI0

    max for architectural
    cinema for animation and ae workability
    maya for higher end modelling

    • i guess i was wrong! it is simple. like a haiku! : ) just kidding dudetwokids
    • just my taste :)
      oh and engineering - rhino
      whereRI