3D Question! Help!
- Started
- Last post
- 10 Responses
- benvoid
Hi everyone just joined because I need a 3D question answered. I'm trying to produce an effect the same as the one is this link:
I don't think its a texture but I'm not sure. I'm using Cinema 4D but I'm fairly amateurish but I have a basic understanding of the program. Any help would be very much appreciated. Thanks!
- lukus_W0
I'm not sure about Cinema 4D - but a toon shader could be used to create an effect like this in many 3D packages.
- harlequino0
Yeah, in Cinema I believe what you'll need to do is play around with how the texture is mapped to an object. If you click on the tag once you've applied the texture, try the various mapping methods (perhaps spherical or cylindrical would work well) and tweak the settings. You might need to create a couple different textures depending on your objects.
- tthe thing is - the texture will need to be orientated towards the cameralukus_W
- (which would make this approach quite tricky, because the camera can obviously move)lukus_W
- How come? The image he posted seems to have textures going in all directions. Or am I missing something there?harlequino
- Ah yeah .. they do - my mistake. I was thinking contour lines were required.lukus_W
- "orientated?" I think you mean orientedmonospaced
- nope, sorry I don't ;)lukus_W
- http://www.askoxford…lukus_W
- megE0
(not a 3D motion person at all - but maybe a possibility)
Can you create something in illustrator, using the Blend, Specific Steps -- and then bring it into Cinema?
- woowah0
typist's post shows whats really happening. In 3dsmax yould add an XYZ mapping modifier and a simple striped map set to "planar" would stretch over the spheres,
rotate the cam round to the side and youll see the stripes condense to rings at the ends of the spheres.
if that made sense?
there'll be something similar in cinema4d
- dragonfruit0
shape would be like metaballs or something?
- whereRI0
1- create spheres
2- make children of metaball object
3- create new material
4-on colour channel choose > surface> checkerboard
5- click on the checkerboard pic on colour channel and change U frequency to 0.02
6- apply material to mesh
7 - choose cylindrical mapping, up the tiling on y axis* you will notice this is does not match the pic above, the map is oriented the wrong way, you can either rotate your entire mesh or create a black and white image in photoshop that runs vertically instead of the horizontal one created with checkerboard...
also, to get that smooth look, you gonna have to drop the metaball subdivision- yeah, mapping can be flat too, doesnt have to be cylindricalwhereRI