3D Question! Help!

Out of context: Reply #8

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  • whereRI0

    1- create spheres
    2- make children of metaball object
    3- create new material
    4-on colour channel choose > surface> checkerboard
    5- click on the checkerboard pic on colour channel and change U frequency to 0.02
    6- apply material to mesh
    7 - choose cylindrical mapping, up the tiling on y axis

    * you will notice this is does not match the pic above, the map is oriented the wrong way, you can either rotate your entire mesh or create a black and white image in photoshop that runs vertically instead of the horizontal one created with checkerboard...
    also, to get that smooth look, you gonna have to drop the metaball subdivision

    • yeah, mapping can be flat too, doesnt have to be cylindricalwhereRI

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