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I just realised how hard it is to be "the client" :
A QBNer is currently working on my portfolio.
I'm very happy with the result so far.
But when writting some feedback, I have the feeling I sound like a cunt (which I am probably).
Giving feedback is in fact pretty hard : are you giving enough information, or too much? Are the change you want meaningfull, or are you just pissing someone for useless details?
so you are the enemy
- BURN HIMismith
- TO THE GALLOWSismith
- BY FIRING SQUADismith
- LETHAL INJECTIONismith
- LIFETIME SENTENCE TO THE POLITICS THREADismith
- THROW HIM OFF A CLIFFismith
- EXPLODING UNDERWEARismith
- hahaha at the last oneCALLES
- yes, the last one reminds me this :
I guarantee that your feedback is not the same as normal client feedback due to the fact that you are familiar with the design process and respect it.
Just realize that the "designer" has just as thick of a skin as you do and can take it.
lol nice to know im not alone in my opinions.
Just remember that, as the client, you are always right.
if it's gramme it's ok.
Take your time with the edits. Deliver them all at once. Start with the good :)
*rips up dyspl's site and throws it into the fireplace*
As a designer, it's very hard to get the client INTO the process of design. However, I find it every difficult to deal with a client whose design feedback disregards aspects of production and design processes. I also find when clients come up with feedback towards the end of the project rather than the beginning at conception, sketching, wireframe or comp level and decide to make changes at the deployment level.
it looks like the feedback was fine :)
by the way, I would be interested to know how many of us have worked together or commissioned each other.