OpenGL on iPhone
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- rounce0
The UI is OpenGL ES accelerated anyway, why doesn't he write a new transition and apply it when he pushes the view?
- MrNibs0
I don't know enough about the development process to be able to answer that. I just make the pretties.
But we developed one App using pngs that were mapped to basic squares in openGL and it kinda miffed the alpha transparency on things.
- spraycan0
OpenGL is the state of the art for 3d graphics but it's not an easy API.
- hektor9110
what you talking about willis...
- acescence0
ran into this the other day, opengl es and fonts..
- rounce0
Just had a chat with a mate of mine who's well into his OpenGL shit and he said you need to explicitly set the glBlendFunc otherwise it uses Cocoa2D blending. It's all in the docs ...apparrently.
@lukus_W - You're grossly misinformed. Not sure where you went to school, but I was always taught trig as part of the Maths syllabus. Although I never did very much with OpenGL, but I've done lots of bits and bobs with DirectX since DX7 (back when I was 11 or 12) and I can tell you now it's not some game maker WYSIWYG bullshit. It's a massive set of tools that range from low level graphics hardware manipulation all the way up to primitive creation and prebuilt pixel/vertex shaders. OpenGL, while differing in terms of architectural decisions, is similar in what it provides to developers.
@spraycan - C is just a language, some people find it harder to get their heads round because of it's procedural nature and kinda wacky syntax.