Any C4D experts in the house?
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- ********
need some help with something, brain dont work no more
- pepe0
shoot i may be able to help
- ********0
^ i am tryin to create an atom array thing, modelling no problem , but i want it to be linked, so that : say i have a four point structure, 4 balls 4 cylinders. if i move/animate the top left ball, the other balls stay still and the cylinders will 'follow' / grow/ distort to follow the centre of the ball that is moving...
make sense?
- Kidneon0
think you want to make an IK chain of sorts.... not sure about the deforming but a simple bone structure should do it.
check this out, i think the first part should help you....
- demafleez0
i think you'd have to use joints at that point. make your whole object one mesh. add some joints in. parent the obj to an atom array. move the joints ( after you've weighted them of course)
- ********0
^ cheers, tryin to avoid bones and xpresso but doesnt look likely
- pepe0
i think there are fairly simple espresso setups that do that and dont risk squirelly rotation movements on your joint objects.
- ********0
there has to be an easier way!
*buries head in handif only you could target effect points of the mesh, then everything would be so easy
- Hang in there buddy, the solution is right around the corner!********
- yeah its gettin late but its a one day job so it needs to be quick n simple,might do it by hand********
- Hang in there buddy, the solution is right around the corner!
- ********0
um maight be dumb question but can you animate vertex points?
like just move em and animate by hand?
- M_C_P0
point level animation. it's doable. depends on what your desired movement is.
might come with unexpected results. linear moves are prolly cool. rotations and such... maybe not so much...
- ********0
BOOM GOT IT!
pose mixer, with PLA on , animated vertex
- ********0
hey MCP, this maybe isnt going to work, premature "BOOM"
all i need is linear movement, how do i do that? vertex /point level
- M_C_P0
on your timeline slider, there's the icons for position, rotation, scale and another with some dots. enable that. set an initial keyframe. scrub down a few frames and reposition your selected verts and add another keyframe. lather, rinse, repeat.
- ********0
cheers, got it, been a long day sorry
- pepe0
can you use a hair constraint to attach points to nulls?
- M_C_P0
might be worth a shot but as i understand it, the hair constraint only works with splines and not points of geometry. i'm gonna check this out tho.