3D Skills
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- Bullitt
Thinking about doing a course on this at nights.
Anyone here any good at it? recommend any books or software to use? or courses?
How long does it take to master? years weeks?
worth the stretch? Got a bit of basic skills already with swift and aftereffects but is it possible to teach yourself to a competitive industry standard?
- rock&roll0
check out Cinema 4d and rock the online tutorials and video tutorial sites... lynda has some good intros and check out 3d fluff.. also fxphd.com has some class's
hope that helps
- I was going to post the same. Cinema 4D is a high end app that's much easier to learn than Maya or Lightwave. Lynda's tutorials are great too.CyBrain
- Llyod0
get good at max in 3 months. learn the work arounds 2 weeks.
maya: 4 months+
all programs have a steep learning curve. go with the ones that have the most video tutorials on the web. I'm relearning lightwave and they have this:
ftp://ftp.newtek.com/multimedia...
- Nairn0
I'm a complete amateur beginner, but I get the impression that 3D is something you could spend the rest of your life trying to get on top of.
I'd budget weeks to get the basics down, months to get acceptable output for public display and a year or so to get 'professional'.
- harlequino0
If you haven't already, also read a book or two about cinematagraphy, as the principles are very helpful when it comes to lighting, setting up shots, all that good stuff.
- gung_hoek0
also depends on what you see as industry standard. if you´re thinking CGI/SFX, there´s all kinds of sub-specialties which all take years to master (modelling/texturing/lighting/et...
- Llyod0
most of the books you buy will be used a couple times for their tutorials and then used mostly for reference. I'd go with max if you want to build with speed and maya if you want precision. also max if you want to work on games, maya if you want movies and post houses.
- CALLES0
C4D
- harlequino0
To gung_hoek's point - My mistake in learning 3D was not understanding the nature of 3D packages. Maya in particular is so extremely robust is more intended for a team of artists, rather than something like Cinema 4D, which can be used by 1-2 people successfully.
- Bullitt0
Just been checking jobs for 3d positions. Always thought they would get paid a lot more for those skills, but seems like their on par with the going rate for web/graphic designer.
- Llyod0
c4d is ghetto
- uan0
It's a constant learning thing...I had maya training at school and before that I messed with C4D...besides from learning from some tutorials to get the basics, I learned the most, when I had a project in mind and on paper, a storyboard, an idea, a story to tell, and then I just fought me through the software to accomplish what I wanted...
when I had the opportunity to see real pros at work on maya, then I realized how you actually really use the software, how easy and helpfull it actually is. and I discovered (like gung_hoek and harlequino said) that pros are specialist in one of the modes, they model, or they texture, or set the lights or do the animations, they hardly work alone on every aspekt of 3D).
a good site (cause I learned a lot there) is
http://www.cgsociety.org/it has a good forum, where you find help about any topic:
http://forums.cgsociety.org/good learning!
- tavin0
3dmax is all you will ever need...autodesk will own all 3d software in a couple of years anyway...so why dick around? anything else is just a gimmick...
- Llyod0
maya kicks ass for modeling. max sucks for nurbs.
- Jaline0
It will definitely take some time to get a hold of the basics. Making projects for yourself or following tutorials should help as well.
- e-pill0
Bullit-
http://www.resources.autodesk.co…
here is a link where you can test the softwares for 30 days, i recommend to contact the programs compaines direct and acquire about their training sessions.
- section_0140
I like max and frankly that's all I've ever used. However, I think I'm gonna download the demo of Z Brush over the weekend. It looks awesome.
- Fariska0
As the girlfriend is learning Maya (mostly for animation) at school i'm refreshing my 3d knowledge (Nurbs Modeling with Alias|wavefront studio tools). Maya is definitely a good software with endeless possibilities and extension capabilities. I got some friends who do 3d for living and they keep exploring new stuff.
Anyway browsing the interwebs i sumbled upon this serie of tutorials for maya which covers the basics mostly of everything. They are pretty well done and very easy to follow and understand.
http://www.swinburne.edu.au/desi…
Have fun.
- mimeartist_com0
http://www.escapestudios.com you can learn online now, rather than going to the school (I was involved in creating the tool)
- e-pill0
anyone use SolidWorks?
http://www.solidworks.com/i have seen great engineered mechanical illustrations that blow my mind with this program.