Cinema 4D or Modo?
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- harlequino0
Never heard of Modo.
I've been working with C4D for only a short time, but I can say it's the best of the 3D apps I've used (3D Max aside, as I am a Mac user).
One of the great things I use most is the integration of C4D rendering with After Effects. It does a great job of exporting camera information for use in compositing. Huge plus. And with some tutorials, I was up and running on a real project inside of a week.
- demafleez0
what are you gonna use 3D for? Character animation? motion graphics? game development?
Modo is a great modeling application complete with sculpting tools. I know it does animation now too, thougth i can't say how good that is. If you're modelling characters, I'd say go this route.
I personally use cinema 4D and approach it from a generalists perspective. I use it mostly for motion graphics with after effects (and seems to be the most integrated with c4d compared to the other 3d apps).
I'd say compared to the other 3D apps, the big thing c4d has going for it is the more intuitive interface, relatively lower learning curve and integration with after effects.
both have demos. try them out and see what suits you best.
- Not really sure, haha. I think I'll start with extruding type, and then visualizing stills. No motion yet, but might get into that later. Just want to make the transition from thinking in 2D to 3D as simple as possible. Thanks.Laplander
- kult0
Both of them are awesome. I much prefer Modo's modeling functionality & interface, but love C4D for staging/rendering.
- ovsm0
modo is easier for doing character modeling, their tools allow for a more fluid creation/formation of shapes.
Cinema is just fantastically great all around. i would definitely learn on cinema, then if you need a more powerful modeler, learn modo.
- Laplander0
Thanks guys! I'm gonna try out C4D and see how I get on.
- victortarre0
c4d for animation and modo for high-poly modelling...