Flash Q
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- CyBrainX
What is the best way to load in a movie with Quicktime in it so I can control the sound?
So far, I tried mc.attachMovie(symbolIdentifier, newName, depth) and put a name and URL in the linkage for a placeholder movie clip in my library. The movie won't load. So, I'm hoping the solution uses something other than attachMovie()
Thanks in advance.
- jpea0
are you actually loading in a quicktime mov? you have to convert it by importing it or converting it an flv and then import . you can't directly play a quicktime with flash.
- CyBrainX0
No, I'm trying to attach a movie that is a swf with quicktime embedded
- unfittoprint0
control its sound?
var mc:MovieClip = this.attachMovie("mclinkage","li...
var s:Sound = new Sound(mc);
- CyBrainX0
Unfit, does that mean I should handle the sound as a separate file?
- unfittoprint0
no.
after you attach you library mc, you create a sound object targeting that same mc.
you can now mute, increase volume, etc....
- CyBrainX0
I'm still having trouble attaching an external movie. I went to my library and on expandableMov_mc I put the following linkage
Identifier: expandableMov
Linkage: Export for ActionScript
Export for runtime sharing
Export in first frame
URL: iem.swfThen on frame 1 I have the following script:
this.expandableMov_mc.attachMovi... "theMovie_mc",0);I made sure the iem.swf is in the same folder as the main swf. I'm publshing Flash 6. So I can't use getNextDepth.