AS2/Flash 6
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- CyBrainX
I've always wondered about publishing Flash 6 with Action Script 2.0. How could the Flash 6 plug-in handle action script 2.0 which was developed after Flash MX (6)?
- enjine0
at this point AS2 always compiles down to AS1 bytecode.
So at this point it's just a syntactical difference for us developers.
The prototype-based OOP of Flash 5+6 can do pretty much all of the full Class-oriented stuff of Flash 7, it's just implemented differently at authoring time.
- CyBrainX0
and how reliable is that class-to-prototype based OOP? Is this a reliable practice?
- enjine0
reliable on part of the compiler?
Yes.
- Anarchitect0
Full polimorphic behaviour [class inheritance, extension] just to name a few more advanced 2.0 code options, can not be fully [or at all] compiled to previous versions.
2.0 Components [with advanced addEventListeners] will become buggy if tested in a 6.0 environment.
Then again, why should you?
Once you go AS2.0 you'll never go back.
- CyBrainX0
I've only started to read up on AS 2.0 and use it a little, but I'm still mostly in the MX/AS1 world. It's not me. Most host sites don't want MX 2004 flash banners on their sites. That's the world I'm living in but once the next version of Flash comes around, that should change.