Illustrator units
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- hot_fs01
I'm doing some font/type work in Illustrator that will eventually be used at low-res on a tv screen.
I'm thinking of using 1pt = 1screen pixel as my measurement units to make the type sizes easy to measure, is this okay or should I use 1mm = 1 screen pixel, or is there another standard way of working between vector/raster units?
- warheros0
doesnt depend on what your tv can produce? resolution wise
- hot_fs010
Eventual screen res is 320x240 pixels so I've set up an Illustrator page measuring 320x240 points which lets me measure type in points, which will then translate directly to pixels i.e. 12pt type will end up as 12 'pixel' type onscreen.
Just wanted to know I was working in the right direction.
- rabattski0
good question. i ran into problems creating a pixel font once. i build it in the same ratio but not on pixel level. even though i set it on the same ration in pixels it still didn't look right.
- rabattski0
just checked a pixel font briefly in fontographer and now i realize i should have done that before! :) it's the same ratio, so if i'm right it doesn't matter if 1mm = 1pixel however, every pixel should be a "pixel".
screenshot:
in the pixel font i was making i had for instance the top 4 horizontal pixels as 1 "box". that's prolly where it goes wrong. btw, screenshot is underware's unibody, which works at 8 px.
- hot_fs010
Thanks rabbatski.
I think I may have mislead you a bit - I'm not designing non-antialiasing 'pixel fonts', I'm setting a series of titles for a videogame so they'll be anti-aliased onscreen, but they need to be 16 or 32 pixels high, so I figured if I used 16pt and 32pt type on an Illustrator page measuring 320x240pt the measurements would translate directly to pixels.
Like I said, just wanted to know this approach was okay before I got too far into it.
- rabattski0
ooooohwkay. in that case i would work 1 on 1, maybe even in photoshop and not illy.
- hot_fs010
I'm giving this a bump to see if I can get any more feedback.
Thanks.