flash rules of thumb

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  • ganon

    wanted to get a few opinions...:

    lets say you have a flash project that incorporates 3 different size squares of different colors...as far as file size goes and/or preference, what is the best option...make one square symbol, resize it, and tint it for the other squares or make 3 seperate symols?....

    and also, how does an object placed in the first frame of a MC effect the clip's X/Y position when placed in the root timeline?..in this animation i am working on now, an object in the first frame messes up the X/Y position...i have been making all of my MC's first frames blank...is this the way to get always get accurate X/Y positions in relation to the MC's anchor?...

    thanks....

  • takebuchi0

    regarding the 3 squares:
    it really depends on how complex your movie is -- but you are right, using a symbol and changing attributes of it would be more efficient than actually making 3 squares. (btw, if it's just a square, you could make it using action script in flash mx).

    regarding the positioning:
    i think it using the registration point of the symbol as the reference (i'm not 100% sure -- someone please verify!). i used to have the first frame of an mc empty, but you cannot see anything in the authorizing environment that way. now i put stuff on the first frame, then tell action script to gotoAndPlay/Stop("begin") once the mc loads or something. seems to work for me :)

    also, this is my personal preference, but when you are making an animation (as opposed to an interface), i find it more convenient to use graphic symbols than mc -- this way you can more easily incorporate functions like fast fwd and rewind and stuff.

    have fun :)

  • ganon0

    thanks, anyone else...?

  • ********
    0

    hey, you had a bunch of questions...
    as far as the box creation goes, look up attachMovie and try to implement that into your code, see if you can make it do what you want to...