blender 3D

Out of context: Reply #5

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  • fate_redux0

    It's good enough for the basics: vertex modeling, learning to model and edit in a 4 viewport setup, texturing, surface qualities, cam control and shot setup, creating scenes, animating, Rigging characters.

    The concepts you can learn, but it won't be a direct translation as far as what keys and what you click in order to do the same in another program. But that's the same with most 3d apps, they usually require a book to learn from continuously.

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