optimizing AS Q

Out of context: Reply #1

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  • monNom0

    your alpha blending is probably doing most of the computation. you're not going to do much with AS to fix flash being clunky in displaying the graphics.

    if you can't get reasonable performance from your current setup, maybe rethink the idea a bit.

    you could also try splitting the actions to two frames (alpha 1, move 2)...that will effectively halve the speed of the animation, but it may make things look cleaner.

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