3d swift question

Out of context: Reply #3

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  • fadeproof0

    i would make a cube, but make sure theres plenty of geometry - (i'd say at least 9x9x9)
    I abso. love swift, but the 3 point polygon limit really kills me; then make a cylinder template at the correct diameter and depth you want (you'll use this for all the dots) The key step is to delete the surrounding polys on the cube that would be were the dots will be, then position the dots/ cylinder exactly where you need them, and then finally, weld the cube polys to the dot polys- since the cube surface is on a single plane you shouldn't get any distortions. Does this help at all?

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