I'm Teaching a Game Design Class...

Out of context: Reply #1

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  • CyBrainX0

    Here are some common questions before starting:

    What point do I want to make?

    What am I selling/branding?

    How can I make this viral, therefore successful?

    How can I get people to come back?

    What can I persuade people to do with my game?

    How long can I keep people playing?

    How hard do I want to make the game to play?

    Did I include a Sound Off button?

    I hope that helps get things rolling here. Great topic. Good luck.

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