I'm Teaching a Game Design Class...
I'm Teaching a Game Design Class...
Out of context: Reply #1
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- CyBrainX0
Here are some common questions before starting:
What point do I want to make?
What am I selling/branding?
How can I make this viral, therefore successful?
How can I get people to come back?
What can I persuade people to do with my game?
How long can I keep people playing?
How hard do I want to make the game to play?
Did I include a Sound Off button?
I hope that helps get things rolling here. Great topic. Good luck.