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Out of context: Reply #27
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@Beeswax
I assume all of that is done with game engines now. I'm not terribly clued in on the whole scene. But, I made a goofy little infinite runner game a few years ago with Unity. This was a 2D game where I drew all the assets in Illustrator and animated it inside Unity (plus wrote all the code for the game).
While the workflow was certainly more complicated, it wasn't that much more complicated. Exporting to mobile and web was very straight forward.
The only difference was: these weren't vector images. I know that pure code frameworks like Babylon.js and Pixi.js can do that, but that's probably gonna be a bit more code-centric than some people would care for.
- When it comes to games there are plenty of options to move vectors or pixels around, but creating Flash style dynamic sites or apps is still not possibleBeeswax
- I made a game recently with Construct 3 and while it had some similarity to Flash, it does not support vectors and just seemed lacking compared to Flashspot13