NFTs

Out of context: Reply #6

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  • ESKEMA0

    Imagine buying the new Call of Duty or Cyberpunk game (or whatever game you fellow kids play these days) with a crypto wallet. Now, the game comes with an NFT that allows you, because you have your wallet connected to your console, to play the game in any console you connect your wallet, but then, when shopping at another unrelated store, because you have that item in your wallet, it offers you a discount based on some other rules.

    The possibilities become endless. Subscriptions, tickets, redeamables, everything you can imagine will have a digital token version associated with, programmable, auditable.

    • sounds like tracking. china will love itimbecile
    • you're already trackable at any point in time... at least crypto will bring untrackability to the tableESKEMA
    • how would you say that's untrackable if said NFT stays associated with the digital token?imbecile
    • monetizing digital content which players just love especially after paying nearly $70-80 for a game already... or $150 if you pre buy DLC's.jonny_quest_lives
    • the crux is do players really care or value in game loot? i get the incentive for wanting ti lock loot behind a paywall or tokenization of the loot but playersjonny_quest_lives
    • are starting to rebel against that model already and skins and rare weapons having serials or blockchain verification doesnt solve that hatejonny_quest_lives
    • when peeps put money down for a game the expectation now is if the publisher pushes monetized post game release the publisher is greedyjonny_quest_lives
    • if peeps are playing a free to play game the monetization of content is expected but still hated and the player still thinks the publisher is greedyjonny_quest_lives
    • with crypto, the monetization happens on the player side, not the publisher. You own the item, not them.ESKEMA
    • you assume dlc, skins, in game content is actually valuable once a player completes the game or moves on.jonny_quest_lives
    • yes if the item has utility outside of the original game, which is the direction I see it going.ESKEMA
    • i just think all the DLC stuff, skins, in game weapons just have a high burn rate... all loot games end up the same... just a vault full of trash...jonny_quest_lives
    • Fortnite while popular and profitable for now isn't the real moneymaker for Unreal... licensing this bad boy is https://www.unrealen…jonny_quest_lives
    • plus i am just a bit jaded as most dev monetization storefronts have been poorly implementedjonny_quest_lives
    • Bungie sold their eververse in game market as a way for players to funnel money to Bungie so they could build players new levels, raids, crucible maps.jonny_quest_lives
    • cosmetic items are just that cosmetic... if perk sets on items were transferable from game to game that could be interesting.jonny_quest_lives
    • but developers would have to come up with a universal perk set behavior that was uniform across all games.jonny_quest_lives
    • weapon loadout and behavior balancing is already a touchy subject and a lot of console players already h8 crossplatform play with pc gamersjonny_quest_lives
    • on major franchises as the games are becoming unplayable with aimbots on the pc sidejonny_quest_lives
    • i could see this NFT working really well in a Forza type environment though as rare car models/mechanics could be better balanced managed across releasesjonny_quest_lives
    • and platforms. An OP legacy weapon carried across a first person shooter could be a game breaker though for players.jonny_quest_lives
    • sounds like something passwords have done for decadesmonospaced

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