3D

Out of context: Reply #2

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  • face_melter2

    The software isn't all that important - they all do the same thing. For interiors the priorities are the quality and number of features - furniture, accessories, architectural detail etc. and the placement and type of lighting. After that you need to get the camera angle and exposure correct.

    Creating interiors is a lot harder than people realise - you have a ton of things to consider - way more than exteriors - how certain furniture works in certain environments, what materials to use for floors and walls and how they affect the light - dark floors will suck in light and make things appear darker, changing the environment, whereas a light walls and floor will bounce light and make the room appear brighter. Then what type of lighting to use - hanging, fixed, fluorescent, LED, panel...

    I almost always rely on sunlight and camera exposure to light a scene. Fewer light sources means less chance of noise in your render. Natural light always looks a ton better than interior electric light and is more pleasing to the eye. I hardly ever use interior lighting to completely light a scene because it is a total pain in the ass to balance correctly without blowing it out to compensate for dark corners or ending up with weird shadows. Of course I can bake the light and tweak it after to maintain the same luminance and reduce the glare, but it generates noisy renders.

    I have been doing architectural 3D for well over 10 years and interiors still give me the fear. I always get an architect to help make the decisions and we discuss what goes where and how they want the room to feel. One huge hurdle is finding good 3D models of specific furniture. Manufacturers normally have files to download but they tend to be low quality for use in Autocad or whatever.

    For software we use 3ds Max and Corona Render, but any modeller and physical renderer will do the same job - for interiors you do very little modelling (unless you are building everything from scratch), all the work is placing assets and moving them around.

    • Interesting points there. Aren't you supplied with assets for materials as well?CyBrainX
    • Great notes, thank you.CGN
    • Depends where you get the asset from. We generally make our own fabrics and use stock/modified metal and plastics from the Corona library.face_melter
    • Damn. Best feedback post I’ve seen in a while. I needed to do some interiors stuff a ways back and this feedback is bang on correctGnash

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