C4D

Out of context: Reply #16

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  • nico4121


    i'm trying to figure out a way to create a symbols material in c4d (like the cloth in this pic) but no luck yet. It comes out super stretched and pixelated, anyone has an idea how i can do this?

    • i'm not a c4d user for a long time, but i would look at uv's first...if it stretches it means they are not unwrapped correctlyloool
    • Aye, it will be a combination of the mapping method - UVW, Cubic etc. and the scale/repetition of the material. Make a larger version of the texture...face_melter
    • ...so it can be scaled down rather than scaled up to fit, bigger the better. Cubic mapping with Seamless *might* work but could go funky in the tighter creases.face_melter
    • easiest way to maintain proper appearance would be to map the texture as f_m stated onto a square "sheet" then use the cloth tag to create the flowing fabricimbecile
    • thanks a lot guys!nico412

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