Cinema 4D bad polygons
Cinema 4D bad polygons
Out of context: Reply #10
- Started
- Last post
- 11 Responses
- CyBrainX0
I remember seeing an option somewhere to view normals as arrows pointing out from polygons. How can I do that to be sure? So far I've only been guessing on the direction of the normals
- facing out, they're yellow, facing in, they're blue. when selectedjohnny_wobble