Cinema 4D help

Out of context: Reply #4

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  • M_C_P0

    Create sphere and put that under a particle generator. Add a rigid body tag to the sphere. Create your container and add a rigid body collider tag to it. Aim your particles in to the container and set the duration of the particle generation. That's it essentially.

    • Some versions' dynamics "see" the container as being closed. Greyscale gorilla has the low-down on this. As ever :)mikotondria3
    • setting the collider tag shape from automatic to static mesh should resolve that
      M_C_P

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