3D: Flash vs HTML5

Out of context: Reply #33

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  • ukit0

    Let's be honest...neither of these platforms are going to have super easy "tools" to work with. When you talk about the Adobe racecar demo or the Google Quake demo in WebGL, its not like some web designer with a working knowledge of code is going to be able to pick up a copy of Flash and create that anytime soon:)

    Look at Papervision...it was largely adopted by people on the leading edge of Flash dev, not the average Flash user. No reason to think Molehill will be any easier, especially right off the bat. Even a tool like Unity3D that is much more robust and visual than the Flash IDE for creating 3D content requires skills in a number of areas including programming, 3D modeling, etc...

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