3D: Flash vs HTML5

Out of context: Reply #23

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  • Boz0

    Detrus you are delusional fanboy who can't accept the fact that open standards are not necessarily the best solution.

    and LOL at PR..

    CSS is a mess and you have to write code 3 times for different browsers and use transitional APIs and frameworks just to make that shit work, but to you that's just a better approach and everyone pointing the bad things about it is running a PR campaign.. LOL at getting riled up about people poking holes in that mess.

    So you offer no real reasons or explanation but only your personal speculation.. and in that regard you fail.

    Show me how WebGL is ahead of Molehill in both quality and performance instead of pulling your opinion out of your ass. I bet you haven't even used the new Molehill APIs with the new Incubator build to make such a claim. So nonsense really. WebGL is already so behind Molehill it's not even funny.

    and BWAHAHAH at "they called the dudes and told them don't bother".. HAHAHAH.. You are a fucking joke. Seriously, where are you pulling this shit from? If you are going to argue, argue with facts. Papervision is still being used a lot and they will be upgrading it to use Molehill APIs.

    Since you are completely uneducated and uninformed, Molehill is not an engine, it's not going to "replace" Papervision3D, it's a very low level API that works directly with GPU and allows everyone to build GPU accelerated engines. This means that Papervision 3D can release a new build library that will take advantage of Molehill and full GPU acceleration.. they are not competitive on any level but Papervision3D is building upon those low level GPU APIs. Which again shows your comment as complete nonsense.

    And all you have to do is to go http://www.papervision3d.org/ and see the 3D shit that you just saw in that video. But this was possible in the pasts 2-3 years with Flash Player.

    Pupsipu: "A big advantage of HTML/JS/WebGL over Flash is the developer community. It is a lot bigger, so there are a lot more 3D libraries"

    Like what? And who's coding in WebGL right now? Google engineers to show demos? What community? Do you have any idea how big of a Flash developers community is? Not to mention the tools accessible to make these things happen.

    LOL at Flash being niche with 93% of computers supporting it while WebGL capable browsers are like 0.1% and will never work with IE6, iE7 and so on. Please STFU you have no clue.

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