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Out of context: Reply #18

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  • cinder0

    anything above 60fps flash just tries to play as fast as possible.

    Benefits to higher framerates are silk-smooth transitions and animation movements.

    BUT
    if you get too many 'heavy' objects (filesize or object size-wise) on the screen - its gonna start to slow down on slower machines.

    basically - if you are doning light- super-slick animation, I would use 50-60fps

    but if you need something with a lot of bitmaps or giant circles changing color or moving around - i'd lower it to 31

    one warning - dont switch framerates in the middle of development.

    a 6 frame tween that looks fine at 31 fps looks like a billionth of a second at 60fps

    But I wouldn't just try to emulate 2Advanced.
    There are tons and tons of other amazing designers/companies out there that do better motion work.

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