CentriFuga

Out of context: Reply #23

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  • stuff0

    Thx Unfit,
    Using that code I managed to fix the problem. I changed it slightly here's what I eventually used.
    Stage.align = "LT";
    Stage.scaleMode = "noScale";
    Reziser = new Object();
    Reziser.onResize = function(){
    imageMC._width = (Stage.width/imageMC._width )*imageMC._width;
    imageMC._height = (Stage.height/imageMC._height )*imageMC._height;
    }
    Stage.addListener(Reziser);
    imageMC._width = (Stage.width/imageMC._width )*imageMC._width;
    imageMC._height = (Stage.height/imageMC._height )*imageMC._height;
    Totally appreciate your help :)
    4CY, thats a good link. Is coding the tiles easier on the proccessor than paintbucketing a broken apart bitmap?

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