C4D rigging question
C4D rigging question
Out of context: Reply #11
- Started
- Last post
- 13 Responses
- lukus_W0
Remember with a 3D application, you don't always need to make use of the skin deformation tools.
If you have a rigid body which you'd like to rig, I've found you can often forget about the standard skinning / vertex assigning tools.
Instead, I've been able to set constraints to tie the position of the body parts to the bones of the skeleton. This might work for you too.