C4D rigging question

Out of context: Reply #5

  • Started
  • Last post
  • 13 Responses
  • M_C_P0

    i've often wondered this as well. the handful of times i tried to get my head around rigging mech objects, the weight tool had to paint on values as either fully deformed or not; no grey inbetween values.

    i think the thing here is to make sure that for each section, you have two bones (one unique joint) so that the different pieces move as independently as possible.

View thread