Flash Gallery
Flash Gallery
Out of context: Reply #6
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- kinetic0
loader code inside a movieclip on frame 2
loaded = Math.round(_parent.newholder.get... / 1024);
total = Math.round(_parent.newholder.get... / 1024);
percent = Math.round(loaded / total * 100);loadBar._width = loadBarHousing._width * (percent / 100);
frame 1 is stop and frame 3 is:
if (percent == 100){
gotoAndPlay(4);
} else {
gotoAndPlay(2);
}your img loading code:
MovieClip.prototype.loadImg = function(jpeg,x,y) {
this.createEmptyMovieClip("newho...
this.newholder._x = 158;
this.newholder._y = 100;
loadMovie(jpeg,newholder);
imgLoader.gotoAndPlay (2);
}imgLoader is the clip that houses the loader code
quick and dirty