crit my car pt2

Out of context: Reply #36

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    legs too long, feet to big, arms too long. chest does not appeal, too concave. then the kneecaps seem too well defined for the overall smoothness of your concept.

    • the legs and arms need to be long-going to swing from ropes. the knee caps are needed so I can bend the mesh. it has elbows too
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    • elbows too
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    • morphing the character´s extremities for the needed poses seems like the way to go
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    • ...no need to ruin the initial concept, the drawings are solid.
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