Flash tip of the day

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  • fyoucher10

    Timeline animation Tip:

    Trying to simulate camera movements without using fancy dancy PPV3D (like pans, zooms, etc)?

    Animate the anchor point instead of moving the actual object. The anchor point (aka registration point) usually defaults to the center of the object unless you change it when the symbol is created. If you use the free transform tool (Q), you can modify this anchor point. Try modifying the position of this point in between motion tweens and see what happens when you change properties like scale and position.

    • interesting.lvl_13
    • nice. yeah that feature's really confused me whan i've moved the anchor point at one end of a tween and it just goes mental!! haha
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