Papervision 3D programming tutorials - Clipping & Culling
Papervision 3D programming tutorials - Clipping & Culling
Out of context: Reply #9
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- mcasperson0
Your right - you could do the effect above in 2D. But with 2 extra lines of code you could have the camera orbit around the image as it disintergrates, or each of the individual planes could be simulated with a physics engine to show them falling to the ground like broken glass etc.
The actual effect is not really the point, it is a sample of what could be done with PV3D that I expect others will use as a base for more interesting 3D effects.