flash ants won't git down
flash ants won't git down
Out of context: Reply #1
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- connerd0
generally whenever you have that many copies of any movie clip on stage, its bogs down cpu's like crazy.. even if it was like, a square with one frame.
what happens is that flash has to figure out how to play 3000 simultaneous timelines. i've toyed around with this a few times in the past and never really found a good solution.
what you could try is perhaps doubling up if its feasable.. maybe having a movie clip with 5 or 10 ants walking and have less instances of them. but it can't just be movie clips within a movie clip either, cause that'll just make it worse ;)
about publishing as a quicktime, if there's any coding involved it won't do it. qt's only for straight up animation.
good luck