AS3 bitmap blur/feedback effect

Out of context: Reply #5

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  • kult0

    Max, my guess is there's 2 layers going on here. The first layer is a large bitmap object, and the second layer is the most recent "frame" of the beachball.

    Every frame, redraw the entire scene to the bitmap object and apply your blending/blur effects, then draw your beachball layer to a new position. I somewhat doubt they're completely retaining a long array of beachballs and applying a blur filter to each one consecutively each frame. But hey, ya never know.

    • Yep thats whats going onmodern
    • so they are basically taking a screen capture and placing the bitmap behing the beachball object? i would think that would cause it to slow wayyyy down if it was constantly applying bitmap images to the background.lvl_13
    • .. to slow wayyyy down if it was constantly applying bitmap images to the background.lvl_13
    • but i guess if it was only 1 bitmap constantly updating then that would not cause slowdown. meh, this is too advanced for me.lvl_13
    • Yeah, just one bitmap dude, not a bitmap for each object :)kult
    • gotcha' :)lvl_13

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