Flash Q
Flash Q
Out of context: Reply #2
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- harlequino0
Thx for checking. The code for button movement is below, the code for linking is your basic "gotoAndPlay" type.
onClipEvent (load) {
// Set the variables up to be equal to where the clip is now.
xDest = this._x;
yDest = this._y;
aDest = this._alpha;
fDest = this._yscale;
}
onClipEvent (enterFrame) {
// See if the xDest has been changed
if (this._x != xDest) {
this._x += (xDest-this._x)*.2;
}
// See if the yDest has been changed
if (this._y != yDest) {
this._y += (yDest-this._y)*.3;
}
// See if the aDest has been changed
if (this._alpha != aDest) {
this._alpha += (aDest-this._alpha)*.2;
}
// See if the fDest has been changed
if (this._xscale != fDest) {
this._xscale += (fDest-this._xscale)*.2;
}
}