< eyebeam

Out of context: Reply #3

  • Started
  • Last post
  • 7 Responses
  • instantok0

    my school was super conceptual...classes didn't teach programs or languages...just a 1 session crash course and then we were given objectives to achieve and had to learn tools ourselves...we plays TONS of games...mostly board / card games...a lot of focus on info / interactive design theory...all of our studios were pretty much open and we came up with our own projects and goals...sometimes loose guidelines like "make a non-digital game" but that would be the only constraints...it was pretty awesome really

View thread