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Out of context: Reply #10
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- lvl_130
you could just use this. i've been using it for a long while (you can just put it in a function as well but i'm too lazy to dig that up) and this is a really easy way to call this stuff...
on your big mc put this code:
onClipEvent (load) {
change speed to determine how fast it gets from orig. to new
speed = 4;
}
onClipEvent (enterFrame) {
//x position
_x += (_parent.xmark-_x)/speed;
//y position
_y += (_parent.ymark-_y)/speed;
// x scale
_xscale += (_parent.xsmark-_xscale)/speed;
//y scale
_yscale += (_parent.ysmark-_yscale)/speed;
//rotation
_rotation += (_parent.rmark-_rotation)/speed;
_alpha += (_parent.amark-_alpha)/speed;
}place this code on your button (oh and just for example sake i also instance named your main big mc to 'main':
on (release){
main.xmarck=300;
main.ymark=200;
main.amark=70;
main.rmark=45;
}