RIP Mobile Flash
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- SteveJobs0
there's something fishy about all this. sure, it's a runtime and runtime's are, by definition, inferior to native programs, so what? wait another year or so and most any mobile device should be able to run your stuff.
i think there's something else going on. i think adobe wanted to corner the mobile market with a cross-platform sdk - one that would be the go-to technology for newbie developers who'd be otherwise intimidated by the likes of objective c or java. but it didn't happen and now their realizing it's not going to be what they'd hoped and while they *could* let it die quietly (for the mobile platform), they can't just keep investors in the dark about it.
this isn't about flash vs. html 5. i abandoned flash a while back because my specific needs don't require it, but it still has it's place, and probably 'always' will.
you best believe it.
- jadrian_uk0
rip (because i care)
- monNom0
Knowing absolutely nothing about native app development on mobile devices, it seems to me that writing flash for each and every one of these platforms, with their unique processors and graphics capabilities, would be a nightmare.
A big development team makes sense for x86 on the desktop... maybe it makes sense for a big player like Blackberry with their playbook as it's probably going to be worth the investment, but when you have a company like RIM ditch an entire product line that you just sunk resources into (expecting years of marketshare from that investment)... that's got to sting. Now multiply that by the number of unique hardware/software platforms out there and how comfortable are you going to feel ramping up for yet another new platform?
- omg0
WHAT?! I can't believe they waited for Jobs to die to finally figure this out. Someone from Apple needs to say something about this.
- obsolete0
steve jobs died first!