I'm Fired..
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- doesnotexist0
i'm trying to do this now actually - and I'm almost at that point. I have a few freelancers I work with consistently and they have their own work and I have mine. what'd I'd love to do is bring everyone together and share the work split the hrs accordingly.
- are they open-minded to the idea? has it been brought up yet?SteveJobs
- nope not quiiiite there yet, just an idea now that we've been working together.doesnotexist
- got a good group though of 2/3 peeps.doesnotexist
- JSK0
Publishing a new book?
- SteveJobs0
bump
- SteveJobs0
^ maybe they wouldn't. again, i'm not propositioning anyone here. i'm merely interested in others opinions on the idea.
though for the record, i have my own successful business (single member), and over 10 years of tech experience, so if i found the *right* person/people, i'm not sure the fact i haven't "freelanced" before wouldn't be of much concern to them.
- AngryMob0
ffs!
- big-papes0
Why not, I am in. I am not getting any paying work at the moment.
- Projectile0
Some close friends of mine formed a similar partnership for a bit. Fresh outta college, so that'd change things a fair bit.
A problem that arose out of that was that the developers were super busy all the frikkin time, and the designers had finished scanning baking trays and photographing tv screens within a day. So they sat there goofing off while the developers were stressing out to get it done.. but then asked for an equal share.
It was also the developers who got all the clients. They just seem to be more in demand. And have a much bigger role, timewise at least. There were also smaller jobs that came in the just required developers' skills.
So a few years later, a couple of them started a new, similar thing.. but they just shared studio space and did their own thing, but with a serious amount of helping each other out. So collaboration was on a project-by-project basis, and didn't always include everyone.
As long as this is what's expected by/of everyone, it should be cool.
- d_rek0
I'll put what mildly relevant opinions I have up there. I have been freelancing since 2005 and working professionally in smaller, boutique studio environments since 2007.
I personally think it's a great idea. If I had the revenue to be able to hold out for a few months until the dough started rolling in i would love to be in this type of situation.
However, it would really depend on the type of partners/coworkers you can attract. They have to be reliable, hard-working individuals who don't need to be hand-held or babysat.
I think you're right though in thinking that it could be a successful model for a small, lightweight operation.
- plash0
quality people have always been the problem.
and how would the split happen.the sales would take a commission (20%-30%) / no base
crowdsource the design.? (for cheap concepts)
dev would take his/her cut
and that leaves how much to put back into the business?I've always romanced myself thinking it would work but the reality is ..donno..
- nthkl0
The pros are the fun part. Anyone care to expose the cons?
The "collective" concept has always been tempting for me btw.
- noneck0
It works great if everything is completely balanced, which it never is.
How do you split expenses? Revenue?
The money will fuck everything up in the end.
- MSTRPLN0
- < Bingo. Tread lightly.luckyorphan
- they look just like the one's i lost. you found them. thank you. here's a dollar. lol.akrokdesign
- bigbaby530
I want in!!
- johndiggity0
so you want to start an agency?
- < that's what I was thinkingmonospaced
- or a firm?brodster
- geoffism0
Steve-
quit worrying about freelancing and get that tablet into market!in all seriousness, if you can find people that can help "round out" a team, then yes, by all means, do it. It will help eliminate the potential of you not getting a project based on your skill set. All your points are valid (stonger portfolio, collective intel, etc...).
I've known people to do this type of set up before (correct, this has been done before), and the biggest thing you need to worry about with bigger projects is $$$. And I don't mean getting paid, its more about taxes, revenue sharing and LLC/s-corp/Inc type things.
And then you get to figure out what you are going to call yourself, and who's name goes on the door.
good luck.
- SteveJobs0
While money is important, the collective goal is independence - at least initially, and eventually each persons motivations will guide them, I suppose. That's human nature and can't be helped.
But I also have good intuition, I think, and can spot a waste of time from a mile away - so my choices of partnerships would be critical.
- money is the only thing important don't kid yourselfrodzilla
- plash0
sales / leads 10% (industry standard)
outsource design ( 200/300 bills)
dev: always use cms for foundations. (by project?)
and hire a PM full time to coronate
- akrokdesign0
here you go --->
- waste-o-time/ self masturbation video.plash
- hahahaakrokdesign